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[OBJECTIVE]

Choose an existing problem in the society and to solve it by technology which is an application. This course investigates how research and audience understanding create successful interactive projects that can enhance a user’s experience with a brand. 

[APPROACH]

The problem that I chose is the young generation spends more time to stay at home playing video games. Video game addiction and excessive time spent playing games can result in health and behavioral issues, such as sleep deprivation, lack of exercise, irritableness, and several other problems. I would like to solve it by creating an app that can encourage young people to go outside instead of stay at home play video games.

[EXPERIMENTS]